Once every player from either team is eliminated, the remaining team wins the event. Once an opposing team member kills you, you're eliminated. Team Deathmatch: Everyone is evenly split into two different teams, blue and red. The last person remaining on the platform wins the event. Your goal is to destroy the snow blocks below all other players to make them fall into the void below. Spleef: All event players are spawned into a giant spleef arena with a shovel that instantly breaks snow blocks. ![]() You can win by eliminating all other players' lives or by standing (capping) the golden block in the center of the map for 15 seconds. If you fall into the void, then you lose a life. You can also gain stronger ability items every so often when they spawn on the golden block in the center of the map. Every so often, all players alive receive a random item to boost and encourage PvP. The last player still able to run around wins the event.īlock Sumo: An FFA game mode where every event player is spawned into a sumo-styled arena with only wool blocks and five lives. If you fall to the bottom of the arena, then you're eliminated. TNT Run: Players run around a multi-layer arena as blocks disappear under their feet. The first player to 20 eliminations, or whoever has the most eliminations at the end of the time limit, wins the event. However, if you miss your bow shot, you'll have to resort to your pickaxe, which takes much longer to eliminate players. Every player is a one-shot kill, and every kill rewards you with one arrow. One In The Chamber: All event players are spawned into an arena and given a bow, pickaxe, and one arrow. Once the starting counter reaches go, it turns into an FFA, where the last person alive wins the event. Last Man Standing: Everyone is spawned into an arena with the same (no debuff) loadout and invisibility. The event will continue until only one player is left and they successfully land in a water block. ![]() However, if you miss the water block and hit a bedrock block or the outside arena, you're eliminated from the event. If you manage to land in a water block, it's then replaced with a bedrock block. Thimble: At the start of each round, all players in the event jump from a platform in the sky and land in a water pit below. Everyone is spawned into the same parkour course, and the first player to reach the finish line wins the event. The last person to remain on a corner wins the event. The event will continue until only one player remains in a corner. After each round, players can choose a new corner or stick with their current one. If you fall into the void, you're eliminated from the event. You can select either a water bucket, cobweb, ladder, or boat to practice preventing fall damage.ĤCorners: Every player selects one of four corners, then at the end of the selection period, a random corner is cut out, exposing the players that selected that corner to the void. MLG Clutch: A classic, your goal is to prevent yourself from taking fall damage while falling from different heights. ![]() TNT Jump: In this technique, you practice timing TnT Jumps to see if you can make it across large gaps and land safely on the diamond bridge.įireball Launch: Pretty similar to TnT Jump however, your goal is to use a fireball to launch yourself as far as possible to see if you can make it across large gaps. Play around with our multiple settings to practice the different scenarios you might encounter during bedwars, skywars, or any gamemode involving speed bridging. Your goal is to go from start to finish without checkpoints to see how fast you can go.īridge: Practice different bridging methods to go from Point A to Point B the quickest. Wall Run: Practice different wall-based parkour, where you're only allowed to place wool blocks onto iron and diamond blocks to parkour your way through the map to reach the finish line. We will be highlighting some of them below. The server will be released with new ladders, events, and techniques. The second step to ensuring Lunar Network appeals to a broader audience was to add new features. In competitive queues, the server will attempt to find a fair and balanced match based on location and elo for both players. Players on Lunar Client will automatically be sent to the best server based on their connection and ping. Upon release, Lunar Network will have servers in 12 locations worldwide in places such as: The first step to this was ensuring that everyone had the best possible ping to the server. Practice Worldwide aims to be that server. For the past 6+ months, the team at Lunar Network has been working on creating a server that appeals to everyone instead of just the competitive PotPvP community.
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